The game is told from different perspectives, with the characters of human Rook, varl leader Hakon and varl tax collector Ubin serving as our main POVs into the story.Īs the first game within the trilogy, The Banner Saga does probably the most amount of heavy-lifting when it comes to the introduction of themes.
Soon after, Dredge start pouring back into the land and an incresingly bizarre series of events makes it clear that the world is ending. There’s a lengthy period of tenuous peace between varl and humans until, one day, the sun stops moving in the sky. The Banner Saga trilogy takes place in a Viking-inspired world inhabited by humans and giant horned-humanoids called the Varl, who waged war against an ancient race of stone beings called the Dredge decades before the start of the first game, eventually banishing them to the lands deep into the north. This is just the first one, where I’ll cover the entirety of the first game.ĭISCLAIMER: The rest of the article contains MAJOR spoilers for The Banner Saga. And indeed, this turned out so much bigger in scope than I could have imagined, so much so that I had to split it in three parts. I’ve actually been wanting to write about this side of the games for years, even before this site was a reality, but I’ve always known it’d be a lengthy and laborious endeavor. He goes on to do many interesting things with them, bending and twisting them as the characters evolve across the trilogy, creating an intricate tapestry of musical storytelling that is actually not that common (to this degree) in the world of gaming.Īnd it’s this intricacy, this level of depth in the musical narrative that prompted me to write about it. The music is heavily inspired by Nordic culture (as the world of the games are) and concert pieces for wind orchestras, and the creative combination of the two gives the trilogy an unmistakable signature sound.Īlongside the instrumental palette, Wintory provides the score with a handful of thematic ideas for a number of characters and concepts within the story. The trilogy’s unflinching story is the perfect musical canvas for a composer and, thankfully, Austin Wintory knew just what to do with his scores for the games. Stoic ’s massive epic about choices and consequences, unimaginable loss, the burden of leadership, prejudice and love weaves the tales of dozens of richly-drawn characters as complicated and messy as the crumbling world they live in. And I couldn’t think of a better example of this than The Banner Saga trilogy. All of them filled with great music written for games that are mostly all about gameplay.īut every now and again comes a story-based game that really benefits from a fully-thematic, sprawling score as detailed and intricate as the narrative it’s supporting. Just look at things like the Minecraft expansions, the Civilization games, or platformers like Cuphead, LittleBigPlanet or the Mario franchise. And mind you, I’m not implying that a score for a game with little to no story is lesser than one for a story-based game. Of course, a composer can only tell a traditional musical narrative if the project they’re scoring tells a story of its own, and with games coming in literally all shapes and sizes, that’s not always the case. When done well, hearing the score react to you as the game unfolds can be a powerful experience. With games it’s even more fascinating because of their interactive nature. There’s nothing quite like hearing a musical gesture at exactly the right moment in a film, making you feel something that the images and sounds alone wouldn’t have been able to do.
Hearing a piece of music against film or gameplay is a special kind of joy to behold. Musical constructs evolving over time to complement ever-shifting dynamics in both character and plot, taking the score in interesting directions and helping provoke that palpable rush of emotions that emanate from a well-told story. No words, no lyrics, just melodies, instrumentation and development. The thought of representing characters, places, relationships, or esoteric concepts through music.
One of the things that attracts me to game, film and TV scores that other types of music don’t really offer is the idea of it supporting a story portrayed on the screen. It’s The Banner Saga month in Game Music Hub! This article continues a four-week coverage on Austin Wintory’s stunning trilogy of scores for the tactical, turn-based RPG series of games.